The Road to the LGT: Crafting a Custodes List

I haven’t been to many invitational tournaments or events where your list is examined and reviewed by well-known 40k players and shows. So, I feel that coming to the invitational is a big step up for me and I really hope that I put in a good showing, especially with it being my first time on stream!


I wanted to break down my list construction and explain my thinking around it. I’ve had a few people ask about why I would take Vertus Praetors, or why no Trajann, so I thought this would be a good idea.


Custodes are in a great place in 9th edition. While an older codex, backed up by a fantastic Psychic Awakening release they can compete into a lot of the stronger factions currently on top. There are always match ups that can result in an absolute hammering, but these can occur against any opponent if the dice gods abandon you. Custodes really shine scoring primary points, and as such can negate bad matchups more often than other armies. Fast, durable obsec units can be a real menace to armies with little or no obsec themselves. This is the principle upon which I approached my army. At the London Open I beat Adeptus Mechanicus, Drukhari, and Iron Hands through the primary points.


Firstly, 2 bike captains are not the most popular choice at the moment. Dropping Trajann was hard to do, but that second bike captain has won far more games for me than Trajann or moment shackle ever has. It also gives me more choice in secondaries and acts as a magnet for my opponent’s firepower and stronger units. In the final of the London Open my opponent committed two full devastator squads and a volkite dreadnought to kill one because if he ignored him, I would have been in his lines the next turn. This play ensured his hard-hitting units were in the open and enabled me to get the best use from my aggressive units in the next turn.


The core of the list is the troops, the base from which the bikes and dreadnoughts operate. I usually use the troops to safeguard my objectives and perform actions on the rare occasion I choose those secondaries. I wanted some firepower to pick off small squads of troops from objectives in the open; the Sagittarum Guard fit that requirement perfectly. I don’t want to commit a Telemon to kill 50 points worth of models. So, the Sagittarum guard make up the third troops choice.


Onto elites. I started planning this list really around the elite slots as I made it a battalion to get more. The initial idea was to run 2-3 Galatus Dreadnoughts and then a blob of Aquillon Terminators. A significant amount of trial and error meant that I dropped that idea! Galatus dreadnoughts are great but it’s the defensive buffs from stratagems that make them the powerhouses they can be. Anyone can have a bad phase, but staying alive to try again is critical, especially when it’s almost 10% of the army.


A single unit of Sisters enables great psychic defence and an extra unit to do actions with. The final elite choice is the banner. I would not leave home without it. Over the course of the game that -1 bubble and the potential 3-inch deepstrike really can have a serious effect on the way an opponent plays. It often helps my much smaller force pin larger armies back and adds another layer of control around primaries.


Fast attack, this is where I go back to the main principle used to build the list. I rarely table an opponent, but I often outlast and outscore them. This is mainly due to my 3-man bike squad and my 5-man Venetari unit. The bikes are there for objective stealing and can bring down pretty much any vehicle that doesn’t have an invulnerable save with the salvo launchers. The Venetari are for clearing the enemies key damage dealers and obsec. Shooting twice for 1 CP is a no brainer every turn they are alive.


Rounding out the list is of course the Telemon. Most opponents ignore it and often it completely commands the mid-board from T2 onwards. I am not a fan of more than 1 of these monsters, for the same reason as the Galatus. I can only turn off rerolls against one of them.


All in all, I feel that my list is well balanced, with a small piece of everything that makes Custodes a good army to play in 9th. I am not going to say I don’t have bad matchups. Aduptus Mechanicus plane spam can be very tough for me regardless of the invulnerable saves! The new Orks I think will be tough as well. Sisters, Drukhari, and Death Guard are all tricky matchups also. I also feel there are much stronger ways to play Custodes, but I think that my list has done surprisingly well so far in the tournaments I have been to, so I wanted to give it a go in the invitational, have fun and just see what happens!


Alun Perkins



List:


++ Battalion Detachment 0CP (Imperium - Adeptus Custodes) [99 PL, 2,000pts, 8CP] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Shield Host: Shadowkeepers

+ Stratagems [-1CP] +

Open the Vaults [-1CP]: Open the Vaults: 1 Extra Relic [-1CP]


+ HQ [18 PL, 356pts, -2CP] +

Shield-Captain on Dawneagle Jetbike [9 PL, 178pts, -1CP]: Auric Aquilas, Captain-Commander [-1CP], Indomitable Constitution, Interceptor Lance, Misericordia [3pts], Salvo Launcher, Superior Creation, Warlord


Shield-Captain on Dawneagle Jetbike [9 PL, 178pts, -1CP]: Eagle's Eye, Interceptor Lance, Lockwarden, Misericordia [3pts], Salvo Launcher, Ten Thousand Heroes [-1CP]


+ Troops [21 PL, 464pts] +

Custodian Guard Squad [7 PL, 156pts]

. Custodian [52pts]: Sentinel Blade [2pts], Storm Shield [5pts]

. Custodian [52pts]: Sentinel Blade [2pts], Storm Shield [5pts]

. Custodian [52pts]: Sentinel Blade [2pts], Storm Shield [5pts]


Custodian Guard Squad [7 PL, 149pts]

. Custodian [52pts]: Sentinel Blade [2pts], Storm Shield [5pts]

. Custodian [52pts]: Sentinel Blade [2pts], Storm Shield [5pts]

. Custodian [45pts]: Guardian Spear


Sagittarum Custodians [7 PL, 159pts]

. Sagittarum Custodian [53pts]: Adrastus Bolt Caliver, Misericordia [3pts]

. Sagittarum Custodian [53pts]: Adrastus Bolt Caliver, Misericordia [3pts]

. Sagittarum Custodian [53pts]: Adrastus Bolt Caliver, Misericordia [3pts]


+ Elites [18 PL, 355pts, -1CP] +

Contemptor-Galatus Dreadnought [9 PL, 170pts, -1CP]: Eternal Penitent [-1CP], Galatus Warblade


Prosecutors [3 PL, 60pts]

. 4x Prosecutor [48pts]: 4x Boltgun, 4x Psyk-Out Grenades

. Sister Superior [12pts]: Boltgun, Psyk-Out Grenades


Vexilus Praetor [6 PL, 125pts]: Castellan Axe [10pts], Vexilla Magnifica [10pts]


+ Fast Attack [28 PL, 530pts] +

Venatari Custodians [16 PL, 275pts]

. Venatari Custodian [55pts]

. . Kinetic Destroyer and Tarsus Buckler: Kinetic Destroyer, Tarsus Buckler

. Venatari Custodian [55pts]

. . Kinetic Destroyer and Tarsus Buckler: Kinetic Destroyer, Tarsus Buckler

. Venatari Custodian [55pts]

. . Kinetic Destroyer and Tarsus Buckler: Kinetic Destroyer, Tarsus Buckler

. Venatari Custodian [55pts]

. . Kinetic Destroyer and Tarsus Buckler: Kinetic Destroyer, Tarsus Buckler

. Venatari Custodian [55pts]

. . Kinetic Destroyer and Tarsus Buckler: Kinetic Destroyer, Tarsus Buckler


Vertus Praetors [12 PL, 255pts]

. Vertus Praetor [4 PL, 85pts]: Interceptor Lance, Salvo Launcher

. Vertus Praetor [4 PL, 85pts]: Interceptor Lance, Salvo Launcher

. Vertus Praetor [4 PL, 85pts]: Interceptor Lance, Salvo Launcher


+ Heavy Support [14 PL, 295pts] +

Telemon Heavy Dreadnought [14 PL, 295pts]: Arachnus Storm Cannon [15pts], Spiculus Bolt Launcher

. Telemon Caestus: Twin Plasma Projector


++ Total: [99 PL, 8CP, 2,000pts] ++



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